Category: Game Dev

Retro game dev

I started programming on a CPC 464 with a green screen too many years ago. I learn BASIC by osmosis really – typing in the listings in magazines and trying to understand what it all meant. I always wanted to make a game, and had a few stabs, but never got anywhere. I did make a WIMP shell for Locomotive BASIC tho, but that has been lost to the sands of time. Over the last few weeks I’ve been looking into Z80 Assembly and how it all works on the CPC. I could make a game in pure assembly, I… Read More

Asteroidz

I have been playing with Unity both 2d and 3d for a while. I released Animal Escape at the end of 2018, which is a match 3 game, developed in Unity. I’ve also been prototyping a bunch of ideas, but nothing really concrete yet. Anyway, along the way I had a look at Gamemaker Studio 2, but never really clicked with it. I decided to give it another go a week or so back. It turns out it’s really fun to use. One of the “pre-loaded” tutorial projects is an Asteroids clone called Space Rocks. I decided to implement that,… Read More